As I
mentioned recently I am going to start trying to learn how to model. As
someone who is NOT an artist, this is quite daunting. However, if I
want to save money on my short film I have to learn to do more than just
animate. Besides, it's always good to have multiple skill sets as it
can often come in handy in small studio environments.
Following
along with one of the free tutorials at Simply Maya I modeled a bottle
cap! While it may not be a complex object to model I still learned a lot
about extruding, the insert edge loop tool, beveling an edge and how to
make sure each edge is tight so it smooths correctly. I had an idea how
to do some of these things, but I picked up a lot of little tricks. So
here it is. I also took at stab at modeling a jerry can which turned out fairly well and now I am modeling a Spitfire Airoplane with Nurbs surfaces. So far it's all very exciting!
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